Roll call for "hidden" bonuses/features
#19
all the uninteruptable skills

* kick (for destroying stuff, maybe not assys?)
* fend (d/a/e interupts it)
* smite
* charge **
* concentrate (well, duh)
* frenzy

** but if you're in block/hit recovery and charge you charge in place, getting hit slows your charge speed down(while charging), and it now has an animation(only in sp?) that also makes you charge at place if you hold your attack button.


phychic hammer knockback chance (increased with skill level)
target:
monster 100%
unique 50-100%
boss 25-99%


sanctuary has +100 attack rating base vs undead, +50 per lvl.

nihlathak's CE does 10-20% of corpse hp.
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Messages In This Thread
Roll call for "hidden" bonuses/features - by Guest - 08-24-2003, 08:32 PM
Roll call for "hidden" bonuses/features - by Guest - 08-25-2003, 03:11 AM
Roll call for "hidden" bonuses/features - by Guest - 08-30-2003, 08:42 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 02:05 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 03:47 PM
Roll call for "hidden" bonuses/features - by Guest - 09-13-2003, 10:02 PM
Roll call for "hidden" bonuses/features - by Guest - 09-20-2003, 04:53 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 12:46 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 02:57 PM

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