Roll call for "hidden" bonuses/features
#18
Quote:Spammable Molten Boulder would make Shockwave cheese look fairly tame in comparison, trust me, I've played timerless mods.
Uh, no. :) Shockwave can shut down monsters for 12+ seconds at a time while Molten Boulder will only knock back SOME monsters for much shorter periods of time. I, too, have played (and made) mods with non-timered Boulders and they never seemed particularly overpowered. The most important part, though, is that it was about the most fun I've ever had with a caster-type character in Diablo II. The graphics and sounds for Molten Boulder are just about perfect, in my opinion, and THAT is what makes the skill such great fun.

Another way of looking at it is that my main problem is how Blizzard has all skills on the same timer... why couldn't they have used different skill clusters for timer effects so that one could actually USE the Elementalist skills in combination? Oh well, I guess I'll once again ignore the fire side of the tree and focus on the wind side where I can actually combine my skills into some form of strategy rather than "Hey, let's throw down one spell at the biggest monster every 2 seconds."
-TheDragoon
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Messages In This Thread
Roll call for "hidden" bonuses/features - by TheDragoon - 08-24-2003, 07:45 PM
Roll call for "hidden" bonuses/features - by Guest - 08-24-2003, 08:32 PM
Roll call for "hidden" bonuses/features - by Guest - 08-25-2003, 03:11 AM
Roll call for "hidden" bonuses/features - by Guest - 08-30-2003, 08:42 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 02:05 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 03:47 PM
Roll call for "hidden" bonuses/features - by Guest - 09-13-2003, 10:02 PM
Roll call for "hidden" bonuses/features - by Guest - 09-20-2003, 04:53 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 12:46 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 02:57 PM

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