Roll call for "hidden" bonuses/features
#15
Quote:Talking about delays, a not so hidden feature, but maybe not very well known to all players, is the fact that when you mixup spells with delays the longest delay will count. So if you cast a Wally and want to fire an Immolation Arrow afterwards, you'll have to wait for the Wally timer, not the (shorter) Immo timer (not sure if this is with all delayer spells, I'm pretty sure it works like this with the whole druid elementalist tree, but I heavily dislike sorcs, maybe there are some spells which don't interact that way).

All timers are connected. While one timer is still active, you can't cast any spell with a timer.
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Messages In This Thread
Roll call for "hidden" bonuses/features - by adeyke - 08-24-2003, 01:25 PM
Roll call for "hidden" bonuses/features - by Guest - 08-24-2003, 08:32 PM
Roll call for "hidden" bonuses/features - by Guest - 08-25-2003, 03:11 AM
Roll call for "hidden" bonuses/features - by Guest - 08-30-2003, 08:42 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 02:05 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 03:47 PM
Roll call for "hidden" bonuses/features - by Guest - 09-13-2003, 10:02 PM
Roll call for "hidden" bonuses/features - by Guest - 09-20-2003, 04:53 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 12:46 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 02:57 PM

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