Roll call for "hidden" bonuses/features
#11
Here's a couple I noticed in testing only recently...

Standing in flames (recent test: fires burning by the Hellforge) I take decreasing damage as I get lower and lower on HPs. When I started the flames were taking off dozens of points per grunt/second and towards the end only a point or so a second. Very noticable. v1.10s. Not sure if this applies to other "trap" damage as well. Looks like Blizzard is trying to be nice to the player. I wonder what the details are.

Somehow I'd failed to notice, that, like the old days pseudo-corpse explosion for Fire Golems (dying--used to be tempting to chain cast them for this), Assassin Shadows are doing an (Assassin-style, not Sorc) Nova on dying. It sure appears to do damage, albeit not a lot. I can't readily test pre v1.10s, so I don't know if I missed seeing this before or if it is a new feature.
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Messages In This Thread
Roll call for "hidden" bonuses/features - by Crystalion - 08-24-2003, 05:36 AM
Roll call for "hidden" bonuses/features - by Guest - 08-24-2003, 08:32 PM
Roll call for "hidden" bonuses/features - by Guest - 08-25-2003, 03:11 AM
Roll call for "hidden" bonuses/features - by Guest - 08-30-2003, 08:42 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 02:05 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 03:47 PM
Roll call for "hidden" bonuses/features - by Guest - 09-13-2003, 10:02 PM
Roll call for "hidden" bonuses/features - by Guest - 09-20-2003, 04:53 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 12:46 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 02:57 PM

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