Roll call for "hidden" bonuses/features
#9
Mavfin,Aug 24 2003, 01:37 AM Wrote:Barb Double Swing's mana cost goes to 0 at slvl 9 or so....
Interesting. I see Arreat Summit lists Magic Arrow (Amazon) going to 0 mana cost at slvl 13. It has been a while (versions) since I tested Bone Prison (Necro), but last checked, the cost went to 1 and never lower.

I just played a bit with a slvl 29 Find Item (55%) Barb with over 200% MF in the normal Pindle area, and it sure looks like that is a worthless skill (just tested in v1.10s--it has been an amazing skill in various versions of the game).

Did I remember to mention that Shiver and Chill armors do *not* require the Sorc to be hit to trigger their (chill or ~ cold bolt) effect? This is "hidden" in that it isn't at all clear from the in-game or Arreat doc. (For you really old timers, yes, the "Laser" still works, though I've not had the time to see if it also now procs striking/struck effects).
(old pic of the Laser--those are hundreds of overlapping bolts)
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Messages In This Thread
Roll call for "hidden" bonuses/features - by Crystalion - 08-24-2003, 02:40 AM
Roll call for "hidden" bonuses/features - by Guest - 08-24-2003, 08:32 PM
Roll call for "hidden" bonuses/features - by Guest - 08-25-2003, 03:11 AM
Roll call for "hidden" bonuses/features - by Guest - 08-30-2003, 08:42 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 02:05 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 03:47 PM
Roll call for "hidden" bonuses/features - by Guest - 09-13-2003, 10:02 PM
Roll call for "hidden" bonuses/features - by Guest - 09-20-2003, 04:53 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 12:46 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 02:57 PM

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