Roll call for "hidden" bonuses/features
#6
I haven't seen a lot of mention about the contents of monprop.txt.

Night Marauder has level 1 fade in normal, level 2 fade in nightmare/hell.
Iron Golem has level 16 fade throughout.
Mephisto has 15% FCR and IAS in nightmare and 30% FCR and IAS in hell.
"blunderbore" has 15% CB in nightmare and 25% CB in hell. As there's no number after blunderbore, I'm not sure if this would apply to all monsters of that type or none of them.
The act 3 Council Members have +40% fire skill damage in nightmare and +100% fire skill damage in hell.
The act 5 Council Members have +60% fire skill damage in nightmare and +120% fire skill damage in hell.
Blood Raven has knockback in hell.
Quill Rat, Spike Fiend and Razor Spine guest monsters have attacker takes damage of 15-20 in nightmare and attacker takes damage of 30-40 in hell.

I hope I'm actually interpreting the file right.
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Messages In This Thread
Roll call for "hidden" bonuses/features - by adeyke - 08-22-2003, 02:24 PM
Roll call for "hidden" bonuses/features - by Guest - 08-24-2003, 08:32 PM
Roll call for "hidden" bonuses/features - by Guest - 08-25-2003, 03:11 AM
Roll call for "hidden" bonuses/features - by Guest - 08-30-2003, 08:42 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 02:05 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 03:47 PM
Roll call for "hidden" bonuses/features - by Guest - 09-13-2003, 10:02 PM
Roll call for "hidden" bonuses/features - by Guest - 09-20-2003, 04:53 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 12:46 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 02:57 PM

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