Roll call for "hidden" bonuses/features
#2
Hmm... Perhaps we should mention which features remain from 1.09, and which are new in 1.1? The ThunderStorm frequency increase with higher levels was also a feature in 1.09, (And I think Bone prison mana cost decrease as well).

Other things I can think of incldue;

Teeth and Charged Bolt (not sure about multishot) are capped at 25 projectiles (correct me someone if I am wrong). (new in 1.1)

Assassin's Psychic Hammer is half physical, half magic damage. (new in 1.1)

I'll add more when/if I remember them =)
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Messages In This Thread
Roll call for "hidden" bonuses/features - by lemekim - 08-21-2003, 08:37 PM
Roll call for "hidden" bonuses/features - by Guest - 08-24-2003, 08:32 PM
Roll call for "hidden" bonuses/features - by Guest - 08-25-2003, 03:11 AM
Roll call for "hidden" bonuses/features - by Guest - 08-30-2003, 08:42 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 02:05 AM
Roll call for "hidden" bonuses/features - by Guest - 09-11-2003, 03:47 PM
Roll call for "hidden" bonuses/features - by Guest - 09-13-2003, 10:02 PM
Roll call for "hidden" bonuses/features - by Guest - 09-20-2003, 04:53 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 12:46 PM
Roll call for "hidden" bonuses/features - by Guest - 09-21-2003, 02:57 PM

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