01-20-2004, 02:42 AM
LiquidDamage,Jan 20 2004, 12:38 AM Wrote:Suddenly... I am not seeing much of a reason to use Master beyond the fantastic AI and the rare equipment she gets. The number one reason I always chose Master was that she got resists and the warrior didn't.The warrior gets resists. They could have coded it as something like ln12 with par1 & 2 being 4 & 4, but they chose to keep it simple... master uses the diminishing returns formula, so she has to have the matching params.
Are we sure those resistances are used? Shadow master also lists a resistance bonus in the params section, while the warrior does not.
This means that a master at low slvl has better resists than equiv low slvl warrior. But the warrior quickly catches up. I suspect that, even though the master caps at 85 and warrior at only 75, that the dm formula still makes this a win for the warrior, for most builds... because neither 75 or 85 is immune, but low level Fade will push them both over.
Still, if you're using a shadow for melee damage output, the "fantastic AI and the rare equipment" are significant factors.
But yes, the LCS can be annoying even when it doesn't say anything (i.e. sins of omission) that you can claim it to be "lying" about.
I would certainly prefer to have an "identify" spell or npc in the game that you could ask for detailed information on items, skills and entities (hires/minions/monsters). Any game of this type is largely about information, which most designers ofpopular MMO games seem to have overlooked, atm.
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"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits