rogue advice
#13
That is true, but the calculator reports the to-hit displayed in the character screen which goes up by 1% every two dexterity points. This accounts for the other half.

The rogue would need to increase dex by 135 to reach the amount of assumed dexterity - resulting in an increase of only 58% to the char screen.
--Lang

Diabolic Psyche - the site with Diablo on the Brain!
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Messages In This Thread
rogue advice - by Fragbait - 07-13-2004, 08:39 PM
rogue advice - by krishta - 07-13-2004, 11:43 PM
rogue advice - by Thecla - 07-14-2004, 01:14 AM
rogue advice - by malach_cha_movis - 07-14-2004, 01:20 AM
rogue advice - by Fragbait - 07-14-2004, 07:27 AM
rogue advice - by Nystul - 07-14-2004, 07:47 AM
rogue advice - by Thecla - 07-14-2004, 08:02 AM
rogue advice - by Lord_Olf - 07-14-2004, 09:05 AM
rogue advice - by Fragbait - 07-14-2004, 10:13 AM
rogue advice - by Lord_Olf - 07-14-2004, 10:38 AM
rogue advice - by the Langolier - 07-15-2004, 08:26 PM
rogue advice - by Malakar - 07-15-2004, 10:46 PM
rogue advice - by the Langolier - 07-16-2004, 08:16 PM
rogue advice - by Sabra - 07-17-2004, 11:25 PM
rogue advice - by Thecla - 07-19-2004, 06:20 AM
rogue advice - by Malakar - 07-20-2004, 05:16 AM
rogue advice - by Aykavil - 07-22-2004, 10:20 AM
rogue advice - by Fragbait - 03-03-2005, 03:14 PM
rogue advice - by Daemon - 03-03-2005, 06:09 PM
rogue advice - by RoYaL - 03-08-2005, 08:40 AM
rogue advice - by Lord_Olf - 03-08-2005, 09:37 AM
rogue advice - by Occhidiangela - 03-11-2005, 02:04 AM
rogue advice - by Fragbait - 03-18-2005, 01:50 PM
rogue advice - by SeventhSon - 04-02-2005, 09:36 PM
rogue advice - by Fragbait - 11-17-2005, 01:19 PM

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