Question about Slowing effects stacking
#1
Off the top of my head we can slow a target by:

1. chilll (applied in some fashion)
2. "slow" delivered "physically" (melee or ranged application of "hit slows target X%")
3. Decrepify
4. Holy Freeze
5. Clay Golem (hitting or being hit)
6. Poison Creeper mats

My understanding is that v1.10 is uniform but liberal in combining slowing, but I do not understand the mechanism at all.

For example I've read many reports that Decrepify and Clay Golems work in combination well together, but from this factoid I have no clue as to whether Holy Freeze would add on top of that (or compete with the prior slow effects), etc. etc.

Could someone either recap or point to a thread giving the basis for how one determines how these effects combine (or not, aka overwrite or discard)?
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Question about Slowing effects stacking - by Crystalion - 07-21-2004, 09:56 PM

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