08-15-2005, 11:31 PM
Nystul is completely correct, but I want to expand on his comment about sample size. Recall that all item generation is controlled by a very poorly utilized pRNG, so although the code/data hasn't changed since release, it's theoretically possible that games started today have a better chance of getting a seed which causes a pRNG performance that produces many uniques. It's known that games started after the end of time (Tue Jan 19 02:14:07 2038) have a seed which produces a very undesirable performance (many black deaths, but also vit elixirs -- chance, or intentional irony? ;))