New Alliance Race Speculation thickens!
#41
JustAGuy,Apr 19 2006, 08:24 PM Wrote:You don't lose all aggro, your aggro gets reduced. The extra rage from extra hits helps maintain aggro and then recover aggro. Against Broodlord, all tanks will have to tank him sooner or later, but Windfury just means the MT will be there longer. As for getting WTFCRITPWNOHGOD'd from his Mortal Strike, that's a matter for healers. Thankfully for us, our MT has around 9k hp minimum when we do Broodlord (spirit of Zanza, Flask and standard buffs). Broodlord really is a pushover these days.

Semantics. If you fall to second you still lost aggro. I've tanked broodlord with my warrior but I'm alliance. It was a serious quesiton. I debate the extra rage issue because if I've got a boss mobs attention even prot spec with high avoidance and lower damage I'm still pretty much able to constantly sunder, revenge and heroic strike. Well at least 2 of the 3 (Revenge and sunder getting priority) and you throw the HS in when you get the chance. Well when I was full prot spec it would usually be a shield slam not HS, unless I really wanted to dump rage fast, then I would use both.

I know that horde tanks do get buffs to generate aggro faster, which is another reason why salvation wasn't as big a deal as many made it out to be, but I just wonder if there is a break point where the 4% extra crit which gets you more aggro though not as much, with the 4% extra dodge to lower the healing requirements, is a better deal.

Quote:It does matter. What I was getting at was that it might not matter much, depending on the makeup of the group. The group where it is MOST important is the MT group, so much more important that, in comparison to any other group, the shaman/paladin interaction is not a big deal anywhere else.
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Again I'm not sure about that. If tranquil air and salvation stacked for instance in a DPS group that is also, as I pointed out earlier already getting something like 250 more AP and 1% crit more than they could have before the shaman and paladin joined forces, and then you can dropp the aggro that creates by 50% instead of just 20 or 30, that is a big big deal.

I'm not denying that the biggest balance change would likely be the MT group, but you still could have massive changes (the paladin mana regen + mana tides could mean that you could afford to have less healers and more DPS classes on a run, etc).

Or consider that you could have warlocks with insane mana regen and 50% aggro reduction where before it was just good mana regen and 30% aggro reduction. So even if you don't buff the MT you could potentially up the DPS by 300-500 just from buffing that one group.

Any of those changes could "break" the game or help trivialize an encounter even more.

ZG where having poison cleansing totems is just crazy helpful (so much better than what alliance has to deal with for cleansing) You put a paladin in there now and you don't have to make a choice about FR or poison cleansing totem anymore, the paladin can put that aura up the shaman can cover the cleansing with the totem and now both of them instead of just one of them is healing (paladins can't heal while cleansing, shaman always could). You can still have that cleansing happening with the paladins passive mana regen. No need to break the cleanse for a mana tide anymore.

Simple quick off the top of my head.

I do agree that that MT group interactions are probably the most drastic but I'm nto sure they are that far ahead of what can happen with other groups affecting the raid.
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Messages In This Thread
New Alliance Race Speculation thickens! - by lfd - 04-18-2006, 11:59 PM
New Alliance Race Speculation thickens! - by Kevin - 04-20-2006, 03:35 AM

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