1.12 PvP Review
#5
Having spent a few hours on the PTR, I must say I was a little disapointed in the World PvP additions. Certainly the Silithus part has a lot less PvP going on and seems more PvE with a PvP bonus. I did like the 30 min buff you get after turning in the sand (5% inc. mellee and spell damage) and that alone is better than the buff you get from the EPL towers. I didn't see anyone get the faction buff in Silithus (highest number I saw was 135 hand-ins) so I am not sure what that is like.

I did find though that the sand would spawn around the worm while it was still alive so I ignored the worm and just went in and grabbed some sand and ran off.

On the few occasions I did see some of the other faction in Silithus, everyone was too busy running back with their own sand to take any notice of each other and without being able to mount it is difficult to run someone down.

BTW, druids will be pleased to know that you can shift to travel form while you have the sand which helps a lot. For the other classes it can be a rather trying time running all the way back to your factions camp ...

Rick
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Messages In This Thread
1.12 PvP Review - by Monkey - 08-07-2006, 01:53 AM
1.12 PvP Review - by Watto44 - 08-07-2006, 03:51 AM
1.12 PvP Review - by Monkey - 08-07-2006, 12:50 PM
1.12 PvP Review - by MongoJerry - 08-07-2006, 03:30 PM
1.12 PvP Review - by Xibalba - 08-09-2006, 11:22 PM

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