Diablo Hellfire Loot ( Drop Rate ) issue.
#6
Grizzly cannot drop in regular Hellfire due to qlvl conflict with Eater of Souls. They are both qlvl 23 and both two handed swords. The game will always try to choose the same item from the list in such cases, which this time is not the Grizzly. If the Grizzly was lowered to qlvl 15, then it should drop from enemies that are strong enough to drop the Grizzly but not strong enough to Eater of Souls.

Now there is an issue of realistic expectations. Your posts seem to suggest that playing through the entire game a few times should yield all of the uniques, or at least the specific unique you are looking for. Well, that's not how Diablo ever worked. Finding a specific unique can take many, many games, even if it is a "common" unique. In regular Diablo, Jarulf estimates about one Grizzly generated per 46 games. One person will find it in the first game, while another person won't see one in hundreds of games. That's without any Eater of Souls to compete with. It's going to be more rare in Hellfire Fixed. Needing hundreds of games to find it would not be surprising at all.

Now in the realm of action RPGs, these are still very common items. I mean, to acquire a zod rune in Diablo II, you may have to play hundreds of thousands of games. So a group of long time players probably never finds one. I'd guess most people who played Diablo for years found a few Grizzlies. Just not right when they were looking for one...
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RE: Diablo Hellfire Loot ( Drop Rate ) issue. - by Nystul - 11-21-2015, 06:44 PM

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