The Dark Graphics - Save .cl2 animation [solved]
#10
We've been using either MS Paint or Gimp to make changes in the graphics files themselves. But to compile BMPs back into CL2 files we have to use TDG23. We want to increase the resolution of the player and monster graphics, not possible with our current toolset.

I agree about palettised graphics and I've seen Chochlik make use of TRNs for new classes, which I thought was great! But I don't think that's possible in D/HF.
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RE: The Dark Graphics - Save .cl2 animation [solved] - by qualakon - 04-01-2014, 07:28 PM

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