Inferno easier?
#3
(10-12-2012, 11:59 PM)Archon_Wing Wrote: 1.04 had some significant nerfs to elites monster damage though I don't think it was that much easier than 1.03. Invul minions and enrage timers were removed though. The later won't be missed.

It really depends on what build you were using. Despite the massive nerf, attack speed is still the best offensive stat you can stack.

My problem was the attack speed reductions reduced my incoming healing from life on hit stats (gems and item stats) and outgoing damage by just enough to make the fights physically painful for me. Whatever changes were in 1.04 seems to have mitigated this significantly, as I played with very little pain after going through the last third or so of Act I.

Quote:Also, if you're using Mantra of Healing, switch. It's trash thanks to the nerfs on it. I've pretty much inputted everyone's I know's monks in the EHP calculator as well as mine through all kinds of gear configuration from offense to gold find to my standard gear set, and MoH has always been the inferior choice.

I currently use Mantra of Conviction with overawe, although I do not recall which rune. Thank you for the heads up on MoH, although I recall when I last played it wasn't all that great.

Actually, this is my current build: http://us.battle.net/d3/en/profile/Ashle...ero/241807

I am experimenting with sweeping wind runes at the moment. I'm probably going to switch to Faith in the Light from Searing Light in Blinding Flash, at least to see how it goes.

Definitely need to up my resists.
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Messages In This Thread
Inferno easier? - by BellaStrega - 10-12-2012, 12:02 PM
RE: Inferno easier? - by Archon_Wing - 10-12-2012, 11:59 PM
RE: Inferno easier? - by BellaStrega - 10-13-2012, 11:21 AM
RE: Inferno easier? - by Archon_Wing - 10-13-2012, 06:44 PM
RE: Inferno easier? - by BellaStrega - 10-13-2012, 10:49 PM
RE: Inferno easier? - by BellaStrega - 10-14-2012, 08:04 AM

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