Changing Skills and Valor Stacks
#2
I would support a consumeable that felt more like pay per every use, placed at an affordable cost. So maybe 5-10 minutes of skill changes. I'd prefer players still have to think a bit before changing their skills rather than getting total freedom for a minor sink. Particularly if people figure out that skill swapping, like MF swapping, is the most efficient way to play.

Losing NV on act changes was important because every act is its own difficulty. They don't want you bum rushing end of A1 just to pick up 5 stacks before starting an A2 full clear for example. With monster power setting every act to the same level this is less relevant, but there is still MP0 to consider right now. If nothing else I would argue for an exception with act 4 though, which is supposedly "the same" difficulty as act 3.
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Changing Skills and Valor Stacks - by Archon_Wing - 10-09-2012, 09:05 PM
RE: Changing Skills and Valor Stacks - by FoxBat - 10-09-2012, 09:32 PM

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