What makes the item system so bad?
#1
Some say it's the affixes.

Some say it [was] the legendary items.

I can't say definitively, but a huge issue for me is that it feels like you are just equipping the same item in 10 different slots. Chest, helm, pants, bracers, shoulders, boots, gloves - it feels like they are just the same thing. You want the same mods on every item - primary stat, vitality, and resistances, picking up crit and LoH where you can.

Finding an upgrade for an item slot simply means finding the same item with better stats than what you already have in that slot. A better pair of boots is essentially just your old pair of boots with bigger numbers. It's boring.

In the previous games, different item slots were primarily for different mods. For example, you could find a shield with greater resistances. Consequently, you could replace your helm that has resistances (since the shield now provides a sufficient amount) with a helmet with +skills. Presto! - because you found a shield with resistances you are now doing more damage. That's much more interesting.
--Lang

Diabolic Psyche - the site with Diablo on the Brain!
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What makes the item system so bad? - by the Langolier - 08-25-2012, 11:07 AM
RE: What makes the item system so bad? - by Kevin - 08-25-2012, 12:11 PM

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