08-23-2012, 08:56 AM
(This post was last modified: 09-03-2012, 06:30 AM by the Langolier.)
I am trying to classify categories of offensive abilities that characters can use to damage enemy targets that are distinct from one another. So far I have:
Melee: attacks with a weapon in hand-to-hand combat
Missiles: attacks with a weapon that fires projectiles
Spells: attacks with innate abilities (at any range)
Contraptions: attacks with non-targetable fixtures placed in the environment
Summons: attacks with targetable, persistent minions that follow the character
Enchantments: attacks with passive, persistent effects
I'm not really trying to categorize abilities according to their mechanics (such as DoT, debuff, CC, burst, etc.) but rather into playstyles or archetypes. For example, fire arrow and firebolt have identical mechanics, but they feel very different in use.
Can you think of any other categories?
Melee: attacks with a weapon in hand-to-hand combat
Missiles: attacks with a weapon that fires projectiles
Spells: attacks with innate abilities (at any range)
Contraptions: attacks with non-targetable fixtures placed in the environment
Summons: attacks with targetable, persistent minions that follow the character
Enchantments: attacks with passive, persistent effects
I'm not really trying to categorize abilities according to their mechanics (such as DoT, debuff, CC, burst, etc.) but rather into playstyles or archetypes. For example, fire arrow and firebolt have identical mechanics, but they feel very different in use.
Can you think of any other categories?