variant - the Natural Hero
#3
(07-14-2012, 05:12 PM)FoxBat Wrote: "Barbarian Light" eh? Sounds nifty.

When things start getting rough you could allow "magic only" (no rares) by a certain difficulty. Even putting together the best blue set with the AH for Inferno would be interesting.

Hey thanks!

My idea is not so much "cool variant" (look at me!) as "making normal into a real game".

It feels like a real game because 5-10 member packs of normal monsters force meaningful tactics, and champs/elites/specials are often seriously dangerous without being undoable or taking half an hour.

Yeah, I'm wondering how this would handle Nightmare. Would being significantly over-levelled (like +5) be enough to handle Nightmare in white gear?

I also totally twinked my Templar (3-6 dam rings with +26 str, etc) and now he does 2/3 my damage and is a real help in the fights (instead of being a semi lame meat shield and healbot.) His Mighty Blow actually kills some critters outright. I feel like I have a true adventure companion.
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Messages In This Thread
variant - the Natural Hero - by Wessonality - 07-14-2012, 04:07 PM
RE: variant - the Natural Hero - by FoxBat - 07-14-2012, 05:12 PM
RE: variant - the Natural Hero - by Wessonality - 07-15-2012, 09:35 PM
RE: variant - the Natural Hero - by Wessonality - 07-21-2012, 01:06 AM

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