07-11-2012, 08:48 AM
You have to switch skill sets for act bosses if you're using certain setups. For example:
I typically run Darts/Voodoo Vomit (some acid skill, never remember the name, always call it VV)/Hex/Soul Harvest/Spirit Walk/Mass Confusion.
Obviously when I'm fighting a lone target, VV, SH, and MC are all useless. They get switched out for Haunt, Fetish Army (Diablo personally has a HUGE fascination with the little buggers and the Ambush rune damage spike is -huge-), and Wall of Zombies. I keep Hex, but with the healing rune in it. When I have a better mana setup, I'll probably switch to Grasp for the extra CC/damage.
I typically run Darts/Voodoo Vomit (some acid skill, never remember the name, always call it VV)/Hex/Soul Harvest/Spirit Walk/Mass Confusion.
Obviously when I'm fighting a lone target, VV, SH, and MC are all useless. They get switched out for Haunt, Fetish Army (Diablo personally has a HUGE fascination with the little buggers and the Ambush rune damage spike is -huge-), and Wall of Zombies. I keep Hex, but with the healing rune in it. When I have a better mana setup, I'll probably switch to Grasp for the extra CC/damage.
Finally satisfied that this, in fact, a game in the Diablo series.