Hidden monster damage boost / bug
#3
There is a lot of different speculation going around, such as Resistance affixes being broken, monster damage/skills being partially reverted to their previous status, monsters attacking faster or multiple times now, and so on.
There seems to have been no real response from Blizzard on their forums yet, except for 1 vague post by Bashiok that basically said "we're looking into it", but that was 3 or 4 days ago.

I was farming act 2 quite comfortably before this was introduced, but I noticed that I die so much now, it's not really profitable anymore to keep trying with these repair costs, so after a few deaths I always end up logging out for the day in frustration.
I know I could just go back to Hell difficulty or Act 1 Inferno, but I'm just annoyed at how I can't do something anymore that I used to be able to due to an unannounced and (possibly) unintended change/mistake on Blizzard's end.

It's always the bosses with either Arcane Sentry or Desecrator coupled with a disabling mod such as Frozen/Vortex/Jailer that end up killing me after my snare breaker is already used.
Since once you get pulled in the middle of the lasers or pools or are unable to walk out of them, you just die within 2 seconds from full life even with reasonable resistances.

There are some humourous screenshots going around about Arcane Sentry and their spawn rate, too.
http://filesmelt.com/dl/Screenshot0391.jpg
http://i.imgur.com/6cd0F.jpg
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Messages In This Thread
Hidden monster damage boost / bug - by Kurosu - 07-01-2012, 03:25 PM
RE: Hidden monster damage boost / bug - by Kurosu - 07-03-2012, 09:29 AM
RE: Hidden monster damage boost / bug - by Yricyn - 07-03-2012, 01:13 PM
RE: Hidden monster damage boost / bug - by Quark - 07-03-2012, 05:48 PM
RE: Hidden monster damage boost / bug - by Bolty - 07-03-2012, 10:22 PM

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