1.0.3, Attack Speed Changes, and Hypocrisy
(06-27-2012, 06:12 PM)Concillian Wrote: I'd hope that the gold and leveling exploits refers at least to the 2 person Kull ridiculousness (1 person kills Kulle, then makes games all day, while the other one joins the game, leaps / vaults to the quest completion, completes the quest, moves into the next game.) It was like 1 quest completion every 8-10 seconds, resulting in 0-50 leveling and 600k+ gold in like 2 (very boring) hours.

Unless there was an exploit that was added in 1.0.3 that I'm not aware of, this isn't quite how it worked. In the scenario you described, you couldn't have the person killing Kuhl leave the game because both players would get kicked out before the turn-in due to the way the checkpoint system works. The most efficient way to level using Kuhl (and previously Azmodan) was with a four player system that would get people between 5 and 12 turnins per kill of Kuhl depending on where you were in the order. However, when the quest rewards were massively slashed, this mechanism wasn't worth doing anymore.
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RE: 1.0.3, Attack Speed Changes, and Hypocrisy - by MongoJerry - 06-27-2012, 08:08 PM

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