1.0.3, Attack Speed Changes, and Hypocrisy
#58
It was amazing to see how the changes also changed hell difficulty. Frag and I ran through Act III hell tonight, and between the nef stacks, our magic find gear, and the guaranteed rare drops from elite and champ packs, we were getting about a 1:1 ratio of magic and rare drops -- and yes, we definitely got some ilvl 61 items along the way. We both also did a ton of crafting. I wouldn't say that we got huge boosts from the crafting, but we got a few upgrades that were pretty good and plenty of items that should sell decently well over the next few days on the auction house.

But even more than that, the mob changes were startling. Heralds of Pestilence, Colossal Golgors, and Soul Lashers were trivialized. We might have been imagining things, but it seemed like the champion phase beasts we encountered weren't nearly as scary as they normally would have been. What would have normally been a fairly smooth run punctuated by a few moments of terror turned into a cakewalk -- and this was in hell, where most of the changes didn't take place.

Also, over Mumble, someone said he let his softcore barbarian get hit by Inferno Act 2's Shatterbone's special attack, and his barbarian didn't die.
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RE: 1.0.3, Attack Speed Changes, and Hypocrisy - by MongoJerry - 06-20-2012, 06:00 AM

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