Patching 1.0.2c -- potentially nerfed mob damage
#30
(06-13-2012, 08:28 AM)Elric of Grans Wrote: Act I/Inferno. I have no choice: if I want Inferno-tier gear in any kind of a reasonable time-frame, I need to play Inferno (or use the Auction House). It depends on the mods and the base-type, really. I quickly weigh up `can I kill this in two minutes?' If not, I leave it. There are very few mobs I face I doubt I could defeat, but that enrage timer makes most of them too risky to bother with. If I go back an Act or two, items will be 10 levels below what I need; as it is, most of them are a few levels too low to be of any value.

Isn't the enrage timer something like 10-15 minutes?

They turned off the game creation limit temporarily, because it was throttling things too much. They say that when it's working properly, it shouldn't be noticeable in "normal 'farming' conditions" or "reasonable amounts of character swapping."
Reply


Messages In This Thread
RE: Patching 1.0.2c -- potentially nerfed mob damage - by MongoJerry - 06-13-2012, 10:27 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)