Patching 1.0.2c -- potentially nerfed mob damage
#17
(06-13-2012, 02:59 AM)RedRadical Wrote: Yep, its always been there. It's pretty pointless though, since I just bypass the cooldowns by switching any skills in town. The only time I usually change anything from my normal build is when I face an act boss, and then I change back when I go to the next act.

Well, it keeps people from changing skills mid-fight, though. If you can TP out to town and change them, you were able to get out of combat at least long enough to cast TP. As to why it gets longer each difficulty, I have no idea.

They initially, in early beta, didn't have a cooldown at all, but people begged for something to keep people from changing skills mid-fight.
--Mav
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RE: Patching 1.0.2c -- potentially nerfed mob damage - by Mavfin - 06-13-2012, 03:06 AM

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