Arcane Wizard
#3
(05-14-2012, 07:26 PM)swirly Wrote: I've not played any beta either, but I do wonder if Astral Flux will be required. I feel like you already have more AP gain from Magic Missile and you aren't using Meteor or Blizzard which look to be the higher casting spells. Though 35 on Orb and Twister isn't exactly cheap. I just wonder if something like Unstable Anomaly wouldn't be better as a hardcore player.

Overall I feel like I'm knit picking and that your build is pretty solid.

Thanks for the feedback, and no worries, I don't think you're nitting. Until we play the characters, there are a lot of unknowns. The two biggest ones for me atm are "How big is a yard?" (and yes, that screenshot in another thread was good, but I won't really know until I experience it myself in game) and "How easy is it to refill the AP ball?" If AP is a real problem, then I have to put more into AP generating skills or AP cost reduction runes. If not, then I can move more of those skills and runes into damage or control skills and runes.

The other thing I'm thinking about is the Archon skill for a massive short-term power boost. I initially didn't think it was necessary, but then I started thinking about champion packs. Or perhaps some bosses might end up summoning huge crowds of adds, and the Archon skill would be key to defeating that encounter. We'll see when we get in game!
Reply


Messages In This Thread
Arcane Wizard - by MongoJerry - 05-14-2012, 10:39 AM
RE: Arcane Wizard - by swirly - 05-14-2012, 07:26 PM
RE: Arcane Wizard - by MongoJerry - 05-15-2012, 06:51 AM
RE: Arcane Wizard - by MonTy - 05-15-2012, 09:44 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)