6 Skill limitation
#10
(05-18-2012, 06:26 PM)Concillian Wrote: Have you seen this post?
http://us.battle.net/d3/en/forum/topic/4241234476

I doubt they'll implement skill profiles. They're really pushing towards not changing skills around too much. The way they're implementing Nephalem Valor to drop whenever you change a skill, rune, or passive really demonstrates how committed they are to wanting people to have one skill build at high level. A feature that makes skill / passive / runs switching easier is completely counter to this, so I'm doubting they'll implement that kind of thing anytime soon.

Even though I'm a far way off this affecting me, the problem I can see with Valor is that bosses are practically a whole different ballgame compared to the trash leading up to it. A typical crowd-killing build isn't going to work on a solo boss.

For instance, I ran pretty much the last two acts with this build. Chews through trash like Skittles, but against Azmodan? Useless. Against Diablo? Equally useless. Grasp doesn't do much damage against bosses, Soul Harvest is extremely situational against a single target, and Horrify is completely useless.

On the other hand, this worked absolutely fine even if I did have to spend a lot of time running around waiting for Zombie Dogs to come off cooldown so I could explode them again and again and again and again, but it does have its problems in the 'tween-boss trash corridors; gah.

The problem with Nephalem Valor is that for it to be an actually viable reward-boosting buff, all builds will have to be equal for all situations. You select your six skills, optional runes, and three passives and then be able to run through the game with equal effectiveness whether you're facing Act I zombies or Inferno Diablo. Now to me, that sounds like Blizzard is just encouraging cookie-cutter builds, which seems to be something they've been trying to discourage throughout.
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Messages In This Thread
6 Skill limitation - by MongoJerry - 05-14-2012, 07:01 AM
RE: 6 Skill limitation - by FireIceTalon - 05-14-2012, 07:11 AM
RE: 6 Skill limitation - by RTM - 05-14-2012, 11:21 AM
RE: 6 Skill limitation - by Ruvanal - 05-14-2012, 12:40 PM
RE: 6 Skill limitation - by ima_nerd - 05-18-2012, 02:41 PM
RE: 6 Skill limitation - by BellaStrega - 05-14-2012, 11:14 AM
RE: 6 Skill limitation - by Concillian - 05-18-2012, 06:26 PM
RE: 6 Skill limitation - by Mavfin - 05-18-2012, 07:44 PM
RE: 6 Skill limitation - by ima_nerd - 05-18-2012, 07:50 PM
RE: 6 Skill limitation - by NiteFox - 05-19-2012, 09:50 PM
RE: 6 Skill limitation - by Kevin - 05-20-2012, 12:13 AM
RE: 6 Skill limitation - by Taelas - 05-19-2012, 11:11 PM
RE: 6 Skill limitation - by Concillian - 05-19-2012, 11:13 PM
RE: 6 Skill limitation - by Quark - 05-20-2012, 12:18 AM

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