The DSF Buglist for Diablo v1.09
#13
I was under the assumption the drops were not pre-determined at level/map generation, well, at least from experience with the PSX version.
When using emulator savestates or the Diablo PSX in-game load/save option, when you kill a monster (Lazarus for example), you can exploit him to drop a specific item, or unique too. I'm guessing this does not hold true for the PC version, hmm...
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Messages In This Thread
The DSF Buglist for Diablo v1.09 - by Bolty - 08-08-2010, 12:01 AM
RE: The DSF Buglist for Diablo v1.09 - by Bolty - 08-08-2010, 12:05 AM
RE: The DSF Buglist for Diablo v1.09 - by [vL]Kp - 08-08-2010, 05:35 PM
RE: The DSF Buglist for Diablo v1.09 - by Belix - 12-23-2011, 03:54 AM
RE: The DSF Buglist for Diablo v1.09 - by IceMage - 12-23-2011, 05:54 PM
RE: The DSF Buglist for Diablo v1.09 - by [vL]Kp - 01-22-2012, 07:53 PM
RE: The DSF Buglist for Diablo v1.09 - by sojourn - 07-13-2012, 07:45 AM
RE: The DSF Buglist for Diablo v1.09 - by Lissa - 07-14-2012, 06:39 PM
RE: The DSF Buglist for Diablo v1.09 - by sojourn - 07-14-2012, 07:14 PM
RE: The DSF Buglist for Diablo v1.09 - by DiabloGamer87 - 05-28-2014, 06:35 AM
RE: The DSF Buglist for Diablo v1.09 - by Belix - 01-21-2016, 12:55 AM
RE: The DSF Buglist for Diablo v1.09 - by qndel - 04-18-2021, 11:35 PM
RE: The DSF Buglist for Diablo v1.09 - by ismael. - 10-28-2022, 12:26 AM
RE: The DSF Buglist for Diablo v1.09 - by Rudra - 10-31-2022, 11:56 AM

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