03-31-2003, 02:57 PM
normal difficulty is best difficulty to find uniques, I dunno why, it just is.
It has to do with levels. Monsters, base items, enchantments, and unique items all have levels. Monsters get a boost to their mlvl (monster level) in NM (+15 to Normal mlvl) and Hell diff (+30 to Normal mlvl). This allows them to drop better base items, as I'm sure you seen. It does not, however, allow them to drop better enchantments (or uniques); otherwise you'd find Zodiacs from mlvl 30+ Fallen Ones in Hell/Church and Wirt-quality junk from Blood Knights in H/H.
Since monsters can't drop "better" uniques in higher difficulties, you'll find the same uniques in Normal/Church, Normal/Cats, Normal/Caves, and Normal/Hell as you will in Hell/Church and so forth.
A small exception exists with regard to Nightmare and Hell Church, however: Certain uniques that cannot drop in Normal/Church *can* drop there. In these cases, the level of the base item was high and the level of the unique was low. Moreover, these items had other uniques associated with their base type, and the game would always drop the other item by the time monsters could drop the base type. The mlvl bonus in NM and Hell diff allows things like Zombies, Fallens, and Skeletons to drop the bases, and consequently drop the unique.
(Downloadable)
http://lurkerlounge.com/jarulf/
(Online)
http://members.core.com/~dfrease/JGFrame.html
Read Jarulf's Guide. It's really interesting. :)
[o: *LEMMING* :o]
It has to do with levels. Monsters, base items, enchantments, and unique items all have levels. Monsters get a boost to their mlvl (monster level) in NM (+15 to Normal mlvl) and Hell diff (+30 to Normal mlvl). This allows them to drop better base items, as I'm sure you seen. It does not, however, allow them to drop better enchantments (or uniques); otherwise you'd find Zodiacs from mlvl 30+ Fallen Ones in Hell/Church and Wirt-quality junk from Blood Knights in H/H.
Since monsters can't drop "better" uniques in higher difficulties, you'll find the same uniques in Normal/Church, Normal/Cats, Normal/Caves, and Normal/Hell as you will in Hell/Church and so forth.
A small exception exists with regard to Nightmare and Hell Church, however: Certain uniques that cannot drop in Normal/Church *can* drop there. In these cases, the level of the base item was high and the level of the unique was low. Moreover, these items had other uniques associated with their base type, and the game would always drop the other item by the time monsters could drop the base type. The mlvl bonus in NM and Hell diff allows things like Zombies, Fallens, and Skeletons to drop the bases, and consequently drop the unique.
(Downloadable)
http://lurkerlounge.com/jarulf/
(Online)
http://members.core.com/~dfrease/JGFrame.html
Read Jarulf's Guide. It's really interesting. :)
[o: *LEMMING* :o]