Hellfire: Fixed
#10
Just wondering whether you corrected the buggy "Berserk" spell in this fixed Hellfire.

Problem with the spell was that if you "berserked" a creature but carefully did not activate others around him, the berserked creature would then kill all those around him without "activating" them himself. Thus he'd take no damage in return, and could kill 'ad nauseum' as long as his movement brought him into contact with opponents.

This in turn lends itself to the "ultimate cheese kill" of Diablo on 16, since there is one (and only one?) foe there you can Berserk, and who then can attack Diablo.

Of course one could claim that not getting experience from these kills offsets this "bug". But I don't know -- a "free" Diablo-kill using this spell? Seems like a bug to me.

Kudos on your efforts, sir!

Attika
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Messages In This Thread
Hellfire: Fixed - by NiteFox - 04-23-2003, 11:09 AM
Hellfire: Fixed - by LemmingofGlory - 04-23-2003, 01:51 PM
Hellfire: Fixed - by Zamal - 04-23-2003, 05:16 PM
Hellfire: Fixed - by FoxBat - 04-23-2003, 05:49 PM
Hellfire: Fixed - by Zenda - 04-23-2003, 07:15 PM
Hellfire: Fixed - by LemmingofGlory - 04-24-2003, 05:45 AM
Hellfire: Fixed - by Zenda - 04-24-2003, 09:48 AM
Hellfire: Fixed - by NiteFox - 04-24-2003, 10:07 AM
Hellfire: Fixed - by LemmingofGlory - 04-24-2003, 02:05 PM
Hellfire: Fixed - by Attika - 04-24-2003, 02:53 PM
Hellfire: Fixed - by LemmingofGlory - 04-25-2003, 02:21 AM
Hellfire: Fixed - by Zenda - 04-26-2003, 11:59 AM
Hellfire: Fixed - by LemmingofGlory - 04-26-2003, 09:46 PM
Hellfire: Fixed - by aaa - 04-28-2003, 08:32 PM

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