Negative Resistances on Monsters
#1
I'm not a big fan of immunities, but I do like resistances. If they are varied, and thoughtful, that is.

I was simply wondering if anyone had ever suggested to Blizzard to have negative resistances for some monsters.

For example, I think, since they get that awful chill bonus, the Frozen Abyss type monsters should have a perhaps -10 (to 50? lol)% resistance to fire. And perhaps all undead should get a bit of resistance to poison, what with them not having to live anymore with internal organ systems (I'm not sure if this idea has already been implemented) but be a bit more susceptible to fire. I doubt zombies or skeletons would need to worry about eating some bad shellfish and getting poisoned but they definitely would need to avoid getting burned by the stove.

A bit o' logic... of course, I get annoyed when I see Stygian Harlot's gain immunity to fire and Stygian Furies gain immunity to physical. What kind of arbitrary reasoning is that? besides, I'd think a Harlot would be a little less physical-attack fearing and a Fury a little more fiery, and less fearing of it. Lol. Yeah... impeccable logic, Havian. Aaaaanyway, you guys needn't respond, I just wanted to vomit that little pearl of thought on the forum before it escaped me.

I also think ravens that the Druid summons should have a chance to blind enemies. I mean, come on. If a Sorc gets charged bolt, a Necro gets amp, etc. at level 1, can't Druids have a lil sumthin'sumthin' get passed their way for a little Skill Level 1 endgame fun?

By the same token of championing underused skills, I think Pallies should get 1% absorb per skill level of the Resist [Element] Skills they get. For instance, a slvl 20 Resist Lightning would grant 20% Lightning absorb. I think we can grant Pallies that much... considering... ahem. I love 'em, I do.

Jeebus, they're only worth a chance for blocklock in PvP. Pshh. And 0 damage thanks to regen rates in hell when maxxed. Woot. They can't benefit from your auras either. Woot2.

Ok, if anyone can think of more little goodies to add to otherwise useless skills, I'd love to hear it.

Good night.

Looking back at my post it looks like an ebullient child's christmas wish list. Well, since the patch seems to be coming out around that time, ya know, Christmas 2005. :angry:

*edit* Resist Lightning would have Lightning absorb, not Cold absorb. Yep. Logic. Yes. I accidentally put Light-Cold.
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Messages In This Thread
Negative Resistances on Monsters - by Haviandhae'el - 08-09-2003, 03:38 AM
Negative Resistances on Monsters - by WarBlade - 08-09-2003, 04:05 AM
Negative Resistances on Monsters - by WarBlade - 08-09-2003, 04:30 AM
Negative Resistances on Monsters - by Mavfin - 08-09-2003, 05:03 AM
Negative Resistances on Monsters - by WarBlade - 08-09-2003, 05:38 AM
Negative Resistances on Monsters - by Wrathraven - 08-09-2003, 07:43 AM
Negative Resistances on Monsters - by IlleglWpns - 08-09-2003, 07:44 AM
Negative Resistances on Monsters - by Ahvae'el - 08-09-2003, 08:04 AM
Negative Resistances on Monsters - by Ahvae'el - 08-09-2003, 08:08 AM
Negative Resistances on Monsters - by Archon_Wing - 08-09-2003, 08:13 AM
Negative Resistances on Monsters - by Archon_Wing - 08-09-2003, 08:16 AM
Negative Resistances on Monsters - by WarBlade - 08-09-2003, 08:24 AM
Negative Resistances on Monsters - by Wrathraven - 08-09-2003, 08:36 AM
Negative Resistances on Monsters - by Archon_Wing - 08-09-2003, 09:13 AM
Negative Resistances on Monsters - by Ahvae'el - 08-09-2003, 09:22 AM
Negative Resistances on Monsters - by Ahvae'el - 08-09-2003, 09:25 AM
Negative Resistances on Monsters - by Archon_Wing - 08-09-2003, 09:44 AM
Negative Resistances on Monsters - by Ahvae'el - 08-09-2003, 10:10 AM

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