A technical ? re Firewall and the sprit limit
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I was playing some single player IM (of course) and had reached the Lair of the Vile Betrayer with my warrior, who was trying to take out Laz using Firewalls.

Now I went through like 20 blue potions, drinking and casting FW for all I was worth, without it seeming to affect Laz in the least.

I was casting the center of the fire directly on Laz, and trying to get in multiple casts to hasten the damage while combating his regenerative powers.

Eventually I had to go back to town and grab two FW staves I had laying there.

Went back and cast 13 consecutive FWs on that bastard! Finally got him!

Then I began wondering about the sprit (or is it sprite?) limit, and whether I might have wasted more than a few of those consecutive casts.

If the sprit limit is 127, and each FW cast is 11 tiles wide, as there are TWO sprits (?) in the centermost tile, then we are talking 12 sprits?

13 casts x 12 sprits would = 156? So probably some waste there?

Or since the fire graphics simply overlap each other, was the sprit limit not even neared? (But isn't there a sprit limit on Mana Shield casts?)

And if the sprit limit had been reached, how come Laz was still able to blast off Fireballs at me all the while, even after my last FW cast when I was trying to dodge my way back to a safe hallway? i thought reaching the sprit limit meant no more magic that generated a graphics would work? Yet boy Laz's sure did!

Or am I just not close to understanding this correctly?

Just curious.

Attika
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A technical ? re Firewall and the sprit limit - by Attika - 08-28-2003, 02:09 AM

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