09-30-2003, 11:57 AM
Heiho,
uhmm, I'm not that smart ...
But I think all answers are done already, so I can just confirm, that reduce monster resistance equipment only applies to his own damage, not the hireling-keeper's.
In fact, it seems more like the equivalent to AD in physical damage.
I know, this terms are not quite coherent, but it helps understanding why there is an attribut for lowering elemental resists and another for increasing your elemental damage - which will result in other numbers for the enemies recieved damage, when its base resistance is not zero.
Example
You deal out 100 firedam vs an enemy with 0 fire resist -> he receives 100 damage
You wear something which increases you firedam by 25%
-> he receives 125 damage
You wear something which lowers enemy resistance by 25%
-> he receives 125 damage
again
You deal out 100 firedam vs an enemy with 50% fire resist -> he receives 50 damage
You wear something which increases you firedam by 25%
-> he receives 62 damage (125/2 truncated)
You wear something which lowers enemy resistance by 25%
-> he receives 75 damage
BTW the increasing/lowering attributes don't work with all Spells done by Characters as well, so good ol' Necro's CE won't profit from both fire related attributes. I guess this is the same with the asn trap imitating CE (Death Sentry?), but I'm even less smart with asn - and, come to that, sorc :c)
uhmm, I'm not that smart ...
But I think all answers are done already, so I can just confirm, that reduce monster resistance equipment only applies to his own damage, not the hireling-keeper's.
In fact, it seems more like the equivalent to AD in physical damage.
I know, this terms are not quite coherent, but it helps understanding why there is an attribut for lowering elemental resists and another for increasing your elemental damage - which will result in other numbers for the enemies recieved damage, when its base resistance is not zero.
Example
You deal out 100 firedam vs an enemy with 0 fire resist -> he receives 100 damage
You wear something which increases you firedam by 25%
-> he receives 125 damage
You wear something which lowers enemy resistance by 25%
-> he receives 125 damage
again
You deal out 100 firedam vs an enemy with 50% fire resist -> he receives 50 damage
You wear something which increases you firedam by 25%
-> he receives 62 damage (125/2 truncated)
You wear something which lowers enemy resistance by 25%
-> he receives 75 damage
BTW the increasing/lowering attributes don't work with all Spells done by Characters as well, so good ol' Necro's CE won't profit from both fire related attributes. I guess this is the same with the asn trap imitating CE (Death Sentry?), but I'm even less smart with asn - and, come to that, sorc :c)