Thecla,Jan 29 2006, 01:51 AM Wrote:The concept of fighting through a demon-filled London is wonderful and the emphasis on randomization of items and --- much more so --- of maps is great. (The randomization of levels was one of Diablo's keys IMO.)
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I never played much of the original Diablo (perhaps I will someday -- I couldn't stand the abysmally slow walking pace when not anywhere dangerous). What was it about the level randomization that made it interesting and therefore key?
I played Diablo II heavily, and I don't think the replayability in that game was really keyed by the randomization of levels all that much. Sometimes you'd hit particularly nasty combination of mods on a boss, and sometimes you'd have to search longer to find what you wanted, but that seemed to be incidental rather than key.
It was a nice feature but I thought the replayability stemmed more from the amazing array of interesting options you had when building your characters, and the "uncertain reward" factor of jaw dropping random loot drops.