redinter,Jan 23 2006, 08:32 AM Wrote:Actually crits always hits, crits and misses are calculated at the same time, so chance to hit will just help you land more normal hits.
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An extra crit % essentially "absorbs" a hit%.
If you had 20% crit, 75% hit, and 5% miss and extra crit becomes:
21% crit, 74% hit, 5% miss
Once you get passed 8% to hit, the value of it diminishes since all your specials will now be hitting level 63 mobs. At that point, chance to hit is only a help for dual-wielding melee damage (base miss is 24%, not 5%).
Trade yourself in for the perfect one. No one needs to know that you feel you've been ruined!