01-17-2006, 04:56 PM
Actually I don't think #2 is all that crazy and back in January of last year that is how I thought taunt worked. From Here
I never thought it was temporary, I thought it put you there on the the hate list and that you had to keep up with the aggro generation on it from that point. The 110% rule makes my observations from tanking from L1 to L60 fit a little better with somethings. It would explain why after just a tuant you still need to do a fair bit of aggro to keep the mob because you have to still make up that 10%.
Other things it means is that that rogue can open on one mob with a crit ambush, you can taunt and sunder it and have about 2.5 sunders worth of aggro on it nearly instantly too. It's how a warrior can hold mutliple mobs in an AoE too. Work on one, taunt another one work it for a bit, go back to the other just before or just after it peels and work it, etc. I've always done this. Focus on one mob from the pull and have do some weak AoE aggro to try and keep the mobs on you for the first pulse then pick up another one with taunt later. If you cycle through right the 10% you have to make up isn't as bad.
Yeah this makes more sense with my observations. I was never satisfied with taunt just putting you at the top temporarily. Now I believe that mocking blow is just the 6 seconds and then revert from how I've seen it work but that could be wrong.
Quote:Remember with taunt, using it early doesn't really do anything. However, using it later on is great. Rogue just did a 5 combo evis? Taunt, all that hate is now yours and you should be able to generate just as fast as the rogue does while the combo points are building back up. Mage did an AoE that pulled something off you? Taunt it, that hate is all yours now, and you probably did a little more damage to it as well when you went to get it. When taunt is resisted that can be a problem, but that is why I plopped two talent points into getting it back even sooner. And of course depending on if you had to use it already you have your concussive blow and/or disarm to mitigate damage if you do lose the aggro on a hard hitter, or maybe a little luck with a revenge.
I never thought it was temporary, I thought it put you there on the the hate list and that you had to keep up with the aggro generation on it from that point. The 110% rule makes my observations from tanking from L1 to L60 fit a little better with somethings. It would explain why after just a tuant you still need to do a fair bit of aggro to keep the mob because you have to still make up that 10%.
Other things it means is that that rogue can open on one mob with a crit ambush, you can taunt and sunder it and have about 2.5 sunders worth of aggro on it nearly instantly too. It's how a warrior can hold mutliple mobs in an AoE too. Work on one, taunt another one work it for a bit, go back to the other just before or just after it peels and work it, etc. I've always done this. Focus on one mob from the pull and have do some weak AoE aggro to try and keep the mobs on you for the first pulse then pick up another one with taunt later. If you cycle through right the 10% you have to make up isn't as bad.
Yeah this makes more sense with my observations. I was never satisfied with taunt just putting you at the top temporarily. Now I believe that mocking blow is just the 6 seconds and then revert from how I've seen it work but that could be wrong.
---
It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.