01-15-2006, 12:01 AM
(This post was last modified: 01-15-2006, 12:14 AM by Zarathustra.)
My question would be just how much spirit would decrease critical hit chance by 1%, and how this compares to Defense. I would also ask why this is a necessary change to protect cloth, and whether the more heavily armored classes will be able to decrease spell crits against them in a like fashion.
This would benefit Priests, Mages, Druids, and to a much lesser extent Paladins. Warlocks would still have no way to reduce their chance of taking a critical hit. It seems a kneejerk response to clothwearers saying they're getting one-shotted with ambushes, mortal strikes, and aimed shots. As if mages aren't already deadly using an invisibility potion and running into groups to do some Arcane Explosion spamming, now they can't be critted because they've got high spirit?
Bad idea. And that's coming from a Druid with nearly 300 spirit.
Addition: If they really want to see this abused, I'll simply try some PvP in Dire Bear form with 10k armor (subpar feral gear and zero feral talents), increased hitpoints, and a rather decreased chance to take a crit because of my high spirit.
This would benefit Priests, Mages, Druids, and to a much lesser extent Paladins. Warlocks would still have no way to reduce their chance of taking a critical hit. It seems a kneejerk response to clothwearers saying they're getting one-shotted with ambushes, mortal strikes, and aimed shots. As if mages aren't already deadly using an invisibility potion and running into groups to do some Arcane Explosion spamming, now they can't be critted because they've got high spirit?
Bad idea. And that's coming from a Druid with nearly 300 spirit.
Addition: If they really want to see this abused, I'll simply try some PvP in Dire Bear form with 10k armor (subpar feral gear and zero feral talents), increased hitpoints, and a rather decreased chance to take a crit because of my high spirit.
See you in Town,
-Z
-Z