01-14-2006, 11:41 PM
Tseric Wrote:What if spirit was given an attribute that worked as a counter to crit%? This would operate in a way that amassed spirit would serve to reduce the crit% of attacking foes, thereby reducing potential damage dealt and inversely affecting survivability. It might be something that takes effect solely in PvP.
Discuss.
Besides the fact that it makes no game-style sense at all ... I dunno. I'd have to see it in action. At least spirit would have a use PvP after this.
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