01-03-2006, 04:28 PM
sosostress,Jan 3 2006, 09:29 AM Wrote:I snipped this from the CA boards. It's my reply to your post there:
I had an extended talk with some <Critical Mass> folks. They do a similar thing to what we do in terms of mob kiting, however they have a slightly different philosophy. The point that you raise here sounds like their strategy.
First off, they use 3-5 warriors for kiting. Warriors spam Dem. Shout and Piercing Howl as they run around in a circle. As the kiting warriors get healed, the priests eventually become kiters as well because of heal aggro, so the warriors eventually become the buffer for the kiting priests.
In the end, what they said was as long as you have 2 MT's to swap Razorgore aggro and a plethora of healers, you're golden. Having DPS stay alive will speed up the fight. They also emphasized that stationary priests are dead priests.
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I'm willing to go with more kiters. I'm the one who was putting more objection to it last night as the times I've kited if I somehow crossed paths with another kiter and wasn't careful I ended up getting hit by mobs in their pack. Or so I thought. Maybe I wasn't seeing what I thought I saw maybe that was a new spawn mob that wasn't focused on anyone yet that was hitting me. I was just terrified of jumping down onto a pack that was regrouping after another warrior.
So next time for the first thing we do, let's try having more warriors kite and have the priests be ready to run with them too. This might get holy nova back into play a little bit as well since that more mobile priest might have a few chances to use it as they may end up in a spot where there are no CC'd mobs but some of the people in their group are near by. As you mentioned the horrible efficiecy of it won't matter, it will just add one more minor bit of healing for a kiter or maybe someone else.
The priests might even be able to stop and flash too. If you are near a kiter what is your train may very likely become theirs as well. Bloodrage is 335 hate on each mob, dem shout is 175, Piercing Howl I can't find the number for but is 80 or so iirc. Bloodrage will only put hate on the mobs focused on the warrior though. But I know that if I got something in my train (with one weird exception last night) I didn't lose mobs in my train. If a priest running by a kiter hadn't pulled a lot of aggro (just a tick or two of renew say) that mob will very likely be the warriors soon with the rate of dem shout usage. Or at least I don't see how I could have a train of 10+ and be losing them to heal aggro when things are still spawning in. Again maybe my observations are wrong.
So we could even start more like we do but have some of the free warriors just be ready to get aggro of things that are loose in the middle and start running with them. More kiters up the margin of error for the warriors too as they should (but might not) have less mobs on them too. More kiters means a higher chance of a kiter being the first thing the mob latches onto as well as they hopefully be spaced out better. I still prefer a shorter kite path but the other warriors seem to prefer using the whole room. With more kiters I'm not so sure that we can't have both. Kiting is nearly as much an art as it is a science. You have to be fluid on your pathing. I know on another attempt last week where we had a relatively smooth phase one Skybreak and I each ended changing the direction we ran the room a couple of times because of how the mobs got spaced on us.
I personally think everyone should enchant a pair of boots with minor speed. 8% run speed all around will help more in this fight than pretty much anything. Rogues will track down mages faster, priest will be able to get a bit more distance if they need it. Kiting warriors will improve their margin of error. Most people want this enchant for PvP anyway. The one time we won we had the hakkar buff for most of the successful phase one (it went down with like 3 eggs to go). That buff is the margin of error buff with 10% run speed and a boost to all stats so everyone has more life.
We also need to pay more attention of keeping a PW:S on the orb controller. I know that I had said we weren't needing it on a previous run, but last night was a time where things were random with that again and I was getting many more stray cleaves hitting me, many more stray explosions from mages. We need to go back to doing that as going from a full controller bar to the bar being nearly empty sucks and can make it so that I can't control at all again for some time.
I was using Razor to sleep dragonkin when I could, it's a little tricky but it keeps those guys CC'd some more. I just can't garuntee that I'm hitting a dragonkin that a druid isn't. Breaking the eggs in the middle and leaving the platform stuff for later seems to be a better way to go too. Mobs that come for Razor are closer to the kiting paths then so I'll keep that up. Egg break order isn't all that important as long as you still break the max eggs per control to keep phase 1 as short as possible.
Our healers are better aware of how much the conflag bait warrior moves under conflag as well so that should fix the biggest phase 2 issue we had. Don't start at 40 yards, start at 30 or so because I can and have moved more than 10 yards in one direction. Everyone needs to be aware of that too as the conflag bait may end up in a spot that flips razor around when I come out of it and I could be standing so that his conflag cone will hit you. Be mobile. Be ready to run the hell away from me. Sometimes I have 5 seconds after a conflag before the next one hits, sometimes I have no time at all. I keep trying to move to help try and force the camera to stay with me but sometimes I still come out of the conflag disoriented a bit and it can take a second or two to try and get back to the good position. If anyone else gets conflagged it's likely we don't have the healing to keep them up. Razor does good physical damage and conflag will chew like 5K HP (before any potential resist of the damage and in the 250-305 resist range I was happy to resist 1/4 of the pulse damage, conflag seems to be harder to resist than the lava, which you can generally resist about 1/4 of the damage from at 250 or so resistance) so you won't live without healing in most case.
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It's all just zeroes and ones and duct tape in the end.
It's all just zeroes and ones and duct tape in the end.