12-29-2005, 11:01 PM
Gnollguy,Dec 29 2005, 01:15 PM Wrote:Even without that taunt/conc blow/taunt is generally enough to keep the mob off the squishy. I will open with conc blow sometimes since it will hit a little better than taunt will when the mob movs. Taunt is very unforgiving about distance, conc blow seems to not give you too far away messages as frequently.Just in relation to Mind Controlled mobs, I found it best to mash the taunt button repeatedly while waiting for the MC mob to break or be released. You'll get invalid target until it is broken so you won't be faced with wasting it or putting yourself on universal cooldown, but it will land as soon as MC breaks. You do bring up a good point about things landing after CC breaks. They're almost always running for someone else, and with client/server lag, that often puts you in chase mode if they get out of range before the server recognizes you've reacted to the break. Note that this taunt mash tactic is for Mind Controlled mobs only, though taunting a sheep before smacking it works if you're that worried, but hey, sheeped mobs break for the mage, not the priest, so there is a prioritization there... :whistling: Taunt also works on banished targets, but getting the timing right so it's still taunted when banish breaks is difficult, but again, it's probably not going for the healer. Anger Management's free rage is big while waiting to break CC, another reason I feel warriors are pidgeon-holed into at least 11 points into the Arms tree.
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------------Terenas------------
Dagorthan – Level 85 Blood Knight
Turothan – Level 83 Blood Knight
Sarothan – Level 62 Blood Knight
Durambar – Level 82 Warrior
Strifemourne – Level 80 Death Knight
Dagorthan – Level 85 Blood Knight
Turothan – Level 83 Blood Knight
Sarothan – Level 62 Blood Knight
Durambar – Level 82 Warrior
Strifemourne – Level 80 Death Knight