TheDragoon,Dec 14 2005, 11:38 AM Wrote:I have a feeling that this might be part of the reason it's working out as you find. 20% chance to crit in "tank gear" is significantly higher than most warriors I know. It sounds like your gear is more designed for damage compared to the types of tank gear a warrior gets. For example, when I'm using my offensive gear on my warrior, I usually run around with 25% chance to crit (unbuffed, in battle stance), but when I swap to my tank gear, that drops down as low as 11% chance to crit. With such a huge deficit in terms of offensive power, it's definitely going to be difficult to hold aggro even if you both have the talents to increase hate generation (Defiance for him, that Feral Instinct for you). For the warriors that don't have Defiance, they would have to work 15% harder to hold aggro, so I don't think it's a huge surprise they were having a hard time with it.
Rage generation is also going to be a huge factor here. Warriors in defensive stance with a shield out against one relatively weak-hitting mob aren't going to be generating a whole lot of rage. With you in a more offensively minded gear set, you might very well have a comparable rage generation to the warriors. Again, at that point it goes back to the fact that the warrior might be turtling and you are attacking, in terms of the gear you are using.
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And there's a key point. Against big nasty mobs, or groups of mobs, where a warrior has basically unlimited rage to work with, it's different.
Your bear is going to get hit, and get more rage quicker vs single mobs. My 60 warrior is turtled up so well, and so crit-resistant, that rage gen vs single mobs is not great, unless they're big nasties like MC mobs, and instance bosses/minibosses. I routinely ask groupmates in Strat/Scholo/BRS to NOT stun mobs until they've hit me a couple times so i can have some rage for a sunder/revenge pair. Frankly, for those instances, my warrior is TOO turtled up to be really efficient on rage generation. If the healing is there, she tanks dual-wield or 2h for the rage gen, and still takes no more damage than a DPS war with a shield.
Now, on Baron Rivendare, where I have the same headstart as your test or less (2 sunders and a revenge), and basically unlimited rage to work with, your druid hasn't a chance to pull him off me w/o using growl to artificially push you to the top of the hate list for a little bit, and unless my aggro is erased, I'll have him back as soon as that expires. As a tank warrior in that position, I do NOT have 25% crit, I have about 10 or 11. I get my rage and aggro from getting hit, not hitting him. It's a whole different situation than one Stone guy in Un'Goro.
Basically, unbeknownst to you, your test was badly skewed to your bear. Sorry. In that test, my aforementioned 60 warrior would probably lose, vs your 25% crit , and better rage gen vs single mobs.
You're going to be great in quick hate generation situations. So are Fury warriors. Fury wars in dual-wield can generate a lot of hate real quick, but they usually can't stand in there vs a big nasty melee-crit boss unless there's an excess of healing.
Having said that, my perception is that feral druids can tank/hold aggro as well as a non-prot war, and the prot war's edge is in damage mitigation/hate build over time in a big boss fight or multiple mobs beating on you, not necessarily in quick hate generation. In a 10-second fight, defiance won't give you much of an edge. In a 2-minute fight, it most assuredly will.
--Mav