12-17-2005, 01:58 AM
(This post was last modified: 12-17-2005, 01:59 AM by SwissMercenary.)
jhartelt,Dec 16 2005, 05:41 PM Wrote:Guild Wars actually has the neccessary means to change that, because instanced zones can be generated dependant on the history of the character(s) entering it. I have no idea to what extent they are making use of this feature though, since I left GW during the beta.
How much use? Some. Completed quests change things such as enemy spawns in various areas.
No, it's not all one world. That was kinda the point of instanceing it - and anyone who claims that such an approach is *better* or *worse* then the WoW "Open world" is trying to compare apples with oranges, and/or has his head in his...
However, that does mean it is quite free of the "I have a level 9483 character on the wrong server" problem.
"One day, o-n-e day..."