12-16-2005, 06:30 PM
(This post was last modified: 12-16-2005, 06:31 PM by Concillian.)
I'd like to see a dual path enabled in the bottom of the holy tree.
Path 1) offer some way of giving damage reduction... be it through increased defense and armor, straight damage reduction, whatever. 10%-15% reduction in total to make holy slightly more viable in PvP. That 10-15% isn't necessarily one talent, could be three talents that all require significant points spent.
Path 2) similar to the current path to the bottom of holy, perhaps with a tweak or two to (greater) heal.
I'd couple that with a strengthening of the 31 point discipline talent that not only gives Divine Spirit, but also a passive buff to the priest's own spirit (say an additional +level/2 spirit or an additional 10% to continue while casting). Something that would make raiding priests want to more strongly consider 31 discipline, so that they have to choose between the survivability of going holy or the mana regen of going discipline. PvP priests would have to choose between holy for healing and shadow for damage.
To me, a priest re-do isn't about priests not being able to heal... they heal great. To me it's about balancing the trees so you have to make some tough decisions. Right now, if you PvP you go shadow... PERIOD. and if you raid you might pick up Divine Spirit. This is what needs to change. There needs to be strong enough offering that raiding priests and PvP priests alike need to wieght their options as to which tree they'd most prefer to use.
If you can come up with a scenario where you really have to think about the trade-offs between going 31 in one tree vs. 31 in the other, or going 30/21 or 21 in 2 trees, then the trees are right. Druid trees offer this, warrior trees offer this, Rogue and Warlock trees offer this to some extent... Priest trees do not offer this.
Path 1) offer some way of giving damage reduction... be it through increased defense and armor, straight damage reduction, whatever. 10%-15% reduction in total to make holy slightly more viable in PvP. That 10-15% isn't necessarily one talent, could be three talents that all require significant points spent.
Path 2) similar to the current path to the bottom of holy, perhaps with a tweak or two to (greater) heal.
I'd couple that with a strengthening of the 31 point discipline talent that not only gives Divine Spirit, but also a passive buff to the priest's own spirit (say an additional +level/2 spirit or an additional 10% to continue while casting). Something that would make raiding priests want to more strongly consider 31 discipline, so that they have to choose between the survivability of going holy or the mana regen of going discipline. PvP priests would have to choose between holy for healing and shadow for damage.
To me, a priest re-do isn't about priests not being able to heal... they heal great. To me it's about balancing the trees so you have to make some tough decisions. Right now, if you PvP you go shadow... PERIOD. and if you raid you might pick up Divine Spirit. This is what needs to change. There needs to be strong enough offering that raiding priests and PvP priests alike need to wieght their options as to which tree they'd most prefer to use.
If you can come up with a scenario where you really have to think about the trade-offs between going 31 in one tree vs. 31 in the other, or going 30/21 or 21 in 2 trees, then the trees are right. Druid trees offer this, warrior trees offer this, Rogue and Warlock trees offer this to some extent... Priest trees do not offer this.
Conc / Concillian -- Vintage player of many games. Deadly leader of the All Pally Team (or was it Death leader?)
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.
Terenas WoW player... while we waited for Diablo III.
And it came... and it went... and I played Hearthstone longer than Diablo III.