Quark,Dec 16 2005, 06:38 PM Wrote:No, it doesn't. Anytime you go out in the world, you're split from everyone else. As far as I remember (only played beta), only the cities are "one realm". Even then, you don't see everyone. You see everyone in your numbered section. To see a friend, you have to actively go to the same number.To actually meet up in game, yes. But that is beside the point of the original poster. He was complaining about character transfer being neccessary at all in WoW. No thing like a character transfer will be neccessary in Guild Wars, because all of the characters are already in the same environment and can meet up with whomever they want.
Chesspiece_face,Dec 16 2005, 06:40 PM Wrote:Guild wars isn't a persistant world. everytime you move to a new area it's exactly as if nobodies ever been there before.That is true for WoW and EQ also. All of these games are sort of caught up in a time loop which runs only for a few minutes.
Guild Wars actually has the neccessary means to change that, because instanced zones can be generated dependant on the history of the character(s) entering it. I have no idea to what extent they are making use of this feature though, since I left GW during the beta.
What is your point? Perhaps the word "realm" I have been quoting is misleading? To my understanding "realms" are used in MMO games to divide up the potentially limitless number of users into managable groups of users. Before going to play, a user has to chose in which group (=on which realm) to play. No such choice is available in GW.
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