12-14-2005, 09:30 PM
This is what would be a truely revolutionary swords and dragons MMORP.
1 No leveling. Instead make it skill based. But have real diminishing returns on skills.
Skills would have to be learned over time(with increasing time for higher skill) so no power leveling.
2 No classes. You could learn a bit of everything from crqafting to sword fighting, but you would want to specialize. Combat skill use would be somewhat gear dependent so you couldnt use every possible skill at once.
4 Make character power more about what gear they have the skills to use. You could have 3 or 4 grades of gear. Each would be much rarer than the level below it - but only modestly more powerful.
5 Allow gear to be lost occassionally when you die. But make the base gear quite affordable. Since base gear isnt junk compared to the best gear no one feels "ruined" by losing some.
6 Lots of content and lands to explore.
7 Some form of player fortresses or the like as well as NPC cities.
8 Add intersting skills like , map making, archiology etc to encourge explorer type play as well as combat play.
A game like this would be about playing the game not about leveling or getting the 1 perfect suit. If any of you play "EVE" youll notice I stole some of these ideas from that game.
1 No leveling. Instead make it skill based. But have real diminishing returns on skills.
Skills would have to be learned over time(with increasing time for higher skill) so no power leveling.
2 No classes. You could learn a bit of everything from crqafting to sword fighting, but you would want to specialize. Combat skill use would be somewhat gear dependent so you couldnt use every possible skill at once.
4 Make character power more about what gear they have the skills to use. You could have 3 or 4 grades of gear. Each would be much rarer than the level below it - but only modestly more powerful.
5 Allow gear to be lost occassionally when you die. But make the base gear quite affordable. Since base gear isnt junk compared to the best gear no one feels "ruined" by losing some.
6 Lots of content and lands to explore.
7 Some form of player fortresses or the like as well as NPC cities.
8 Add intersting skills like , map making, archiology etc to encourge explorer type play as well as combat play.
A game like this would be about playing the game not about leveling or getting the 1 perfect suit. If any of you play "EVE" youll notice I stole some of these ideas from that game.