12-03-2005, 01:36 AM
(This post was last modified: 12-03-2005, 01:45 AM by the Langolier.)
So let me get this straight:
Assume character dmg of 100, bow dmg of 1-10, +100% modifier and 2-20 burning suffix.
Average arrow dmg will be: 100 + (1-10)x2 = 111
Now, if I understood, the fire dmg will be modified by the +% dmg mod AND inlcude character dmg?
So: Average fire dmg = 9x [100+(2-20)x2] = 1098 fire dmg (resistable)
Total: 1209
Therefore, an average hit on a Blood Knight in hell would be: 386 damage
Average dmg on Hell diff Hellspawn: 323 (more dmg @ faster rate than warrior)
Course, that is when elemental hits, which isn't often. There are, however, positions or situations that will always result in a hit with elemental damage. One such placement is when there is an enemy directly to your rogues' south (bottom left of screen) and is walking away from you. Witches are obvious candidites. If you teleport right to their north and fire as they walk away from you, they will always get hit with the elemental dmg.
It's clearly a bug, which is interesting, because the fact that it doesn't deal damage how it is supposed to is offset by the fact that it doesn't hit as its supposed to either. Hmpf.
EDIT: Oops, burning is 1-16. Oh well, you get the idea
Assume character dmg of 100, bow dmg of 1-10, +100% modifier and 2-20 burning suffix.
Average arrow dmg will be: 100 + (1-10)x2 = 111
Now, if I understood, the fire dmg will be modified by the +% dmg mod AND inlcude character dmg?
So: Average fire dmg = 9x [100+(2-20)x2] = 1098 fire dmg (resistable)
Total: 1209
Therefore, an average hit on a Blood Knight in hell would be: 386 damage
Average dmg on Hell diff Hellspawn: 323 (more dmg @ faster rate than warrior)
Course, that is when elemental hits, which isn't often. There are, however, positions or situations that will always result in a hit with elemental damage. One such placement is when there is an enemy directly to your rogues' south (bottom left of screen) and is walking away from you. Witches are obvious candidites. If you teleport right to their north and fire as they walk away from you, they will always get hit with the elemental dmg.
It's clearly a bug, which is interesting, because the fact that it doesn't deal damage how it is supposed to is offset by the fact that it doesn't hit as its supposed to either. Hmpf.
EDIT: Oops, burning is 1-16. Oh well, you get the idea