11-22-2005, 01:23 PM
Last night the Avarice Alliance had its third meeting against Ragnaros, wherein we were spanked most mightily but had fun. Some notes:
Issue 1) Ragnaros' AE knockback doesn't just knock you back. Sometimes it knocks you sideways. The mages in my group didn't have the advantage I had - I planted myself against the back wall of the ranged DPS group area. They had to move up some to get in range of Ragnaros, and that made them vulnerable. So just about every AE knockback, one of them would get flung sideways across the room - I could not abandon my post and had to leave them for dead. There's only two solutions I can think of:
A) Will better fire resist actually help against this knockback?
B) All ranged DPS'ers need to be VERY aware of the AE knockbacks and move back against the wall when the CTRA warning goes out. This means probably interrupting whatever attack you're doing and haul butt.
With my rear firmly planted against the ranged DPS wall, any knockbacks that flung me sideways would bump me up against a crop of the wall and put me back down safely (sans the huge fire damage, of course).
Issue 2) We need to get more DPS on Ragnaros, and I have no idea how. I hear of experienced guilds getting Ragnaros down to 40% health before the first Sons of the Flame spawn, and notice that we're only getting Rag down to 70-75%. It can't solely be gear, there's something we're not doing "right" and I can't figure out what it is. Perhaps too many of us are dying too soon. More fire resistance on DPS'ers will help with that, of course.
Issue 3) Zippyy was not in my group. However, this is a good thing. He's a dirty exploiter! (I'll let him explain it.)
Issue 4) Sons of Flame. Ergh. Even with the collapse, the fact that these buggers spawn all over the place wreaks havoc. Ones that spawn near the main tank/main tank healer groups can be picked up pretty easily, and Gnollguy did that extremely well on the 2nd attempt last night (I know this because I was healing him until I ran out of mana - could we get some Priest drops to help with that, Blizzard?). But there are "straggler" ones that spawn way out on the west side rim, between where we had the melee DPS and ranged DPS groups. Those are going to head straight for the healers and there's no tank around to pick them up, so what happened both times was Priests/Mages/Warlocks trying to keep them rooted, banished, or feared. No caster would survive long enough to drag one of them to the tank, and the healers are very busy just trying to keep people vertical and get those Sons off of them. Maybe we can designate someone in the melee DPS group who has very high fire resistance (Quark?) as the temp tank to drag one of those to the real tank - or else arrange to have those straggler Sons banished the moment they appear.
I like the setup we had going in on those runs; much like our Razorgore strategy, it may be a matter of execution (and maybe some more fire resistance). I was not a main tank healer, so I didn't get to see what kept killing our main tanks (something to do with the knockbacks sending them out of range, right?).
-Bolty
Issue 1) Ragnaros' AE knockback doesn't just knock you back. Sometimes it knocks you sideways. The mages in my group didn't have the advantage I had - I planted myself against the back wall of the ranged DPS group area. They had to move up some to get in range of Ragnaros, and that made them vulnerable. So just about every AE knockback, one of them would get flung sideways across the room - I could not abandon my post and had to leave them for dead. There's only two solutions I can think of:
A) Will better fire resist actually help against this knockback?
B) All ranged DPS'ers need to be VERY aware of the AE knockbacks and move back against the wall when the CTRA warning goes out. This means probably interrupting whatever attack you're doing and haul butt.
With my rear firmly planted against the ranged DPS wall, any knockbacks that flung me sideways would bump me up against a crop of the wall and put me back down safely (sans the huge fire damage, of course).
Issue 2) We need to get more DPS on Ragnaros, and I have no idea how. I hear of experienced guilds getting Ragnaros down to 40% health before the first Sons of the Flame spawn, and notice that we're only getting Rag down to 70-75%. It can't solely be gear, there's something we're not doing "right" and I can't figure out what it is. Perhaps too many of us are dying too soon. More fire resistance on DPS'ers will help with that, of course.
Issue 3) Zippyy was not in my group. However, this is a good thing. He's a dirty exploiter! (I'll let him explain it.)
Issue 4) Sons of Flame. Ergh. Even with the collapse, the fact that these buggers spawn all over the place wreaks havoc. Ones that spawn near the main tank/main tank healer groups can be picked up pretty easily, and Gnollguy did that extremely well on the 2nd attempt last night (I know this because I was healing him until I ran out of mana - could we get some Priest drops to help with that, Blizzard?). But there are "straggler" ones that spawn way out on the west side rim, between where we had the melee DPS and ranged DPS groups. Those are going to head straight for the healers and there's no tank around to pick them up, so what happened both times was Priests/Mages/Warlocks trying to keep them rooted, banished, or feared. No caster would survive long enough to drag one of them to the tank, and the healers are very busy just trying to keep people vertical and get those Sons off of them. Maybe we can designate someone in the melee DPS group who has very high fire resistance (Quark?) as the temp tank to drag one of those to the real tank - or else arrange to have those straggler Sons banished the moment they appear.
I like the setup we had going in on those runs; much like our Razorgore strategy, it may be a matter of execution (and maybe some more fire resistance). I was not a main tank healer, so I didn't get to see what kept killing our main tanks (something to do with the knockbacks sending them out of range, right?).
-Bolty
Quote:Considering the mods here are generally liberals who seem to have a soft spot for fascism and white supremacy (despite them saying otherwise), me being perma-banned at some point is probably not out of the question.