11-17-2005, 09:07 PM
(This post was last modified: 11-17-2005, 09:08 PM by MongoJerry.)
Trien,Nov 17 2005, 01:25 PM Wrote:Rogues can't do much, though if they attack fast enough and get lucky with the tab-targetting they might be able to stop it. Paladin consecration does not interrupt so they're pretty much stuck.
You pretty much hit it with engineering grenades, E-Z thro Dynamite, and Un'Goro crystal bombs -- staples of any reasonable paladin PvP'er. I believe immolation potions work, too, although you'd have to stand on the flag for it to work. This is not a limitation.
Usually what I do is mind control the paladin and walk him as far away from the flag as possible while my teammates tap. If his bubble cooldown is available and the paladin bubbles quickly, you're sunk unless the other team is really slow and the paladin doesn't have backup rezing at the local graveyard any time soon. That's definitely one reason you do what you can to encourage a jumpy paladin to bubble as quickly as possible. On occation, though, you get a really slow paladin who's the last defender and doesn't bubble out of mind control quickly enough. But that's just a function of playing against a bad paladin.
As far as rogues go, I've never seen them have trouble stopping a group of people from tapping, although I don't know what the technique is. I don't know if it's blade fury or just tabbing through and gouging and hitting as many people as possible.