11-15-2005, 08:48 PM
ima_nerd,Nov 15 2005, 01:55 PM Wrote:Hmm, what does that sound like? Let me think ... oh, that's right, a Shaman shock! I don't know or claim to know much about Paladins but couldn't you unload enough damage with something like that quick enough to pretty much slaughter one target? Like, say, kick my ass in WSG/AB to leave my team heal-less while their Rogues rip apart other squishies?
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First let me say that the layout of this hypothetical skill is taken from what i've seen to be concensus across many different boards as being a "reasonable" addition to the class. In the particular situation you describe the 6 second refresh would really be the deciding factor on whether you could down someone that quick. Also of note would be mitigating factors that effect all melee attacks like armor etc.
As far as i'm concerned the thing that breaks any attack like this isn't necissarily the damage addition. it's the fact that the supposed trade off is illusory when put into practice.
Take the example i put above about my particular paladin using a hanzo sword + shield with Seal of Wisdom. With a 400ish mana strike on a 6 second timer I will be able to gain back essentially all of that mana by the time the strike becomes usable again. In essence by adding an attack skill like this they will be giving me a boost of 66 dps with no draw back. Moreso I'll be able to do as much, or more, dps than a present SoC+2hander while maintaining the benifit of using a one hander and shield.